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http://dbpedia.org/ontology/abstract Engenharia de usabilidade é uma parte da eEngenharia de usabilidade é uma parte da ergonomia específica para a ciência da computação e trata da questão de como projetar software que seja fácil de usar. É intimamente relacionada ao campo de interação humano-computador e design industrial. Entre os autores que lideram este campo de estudo estão Donald Norman e Jakob Nielsen. O assunto é considerado de tal importância que algumas universidades incluem a engenharia de usabilidade no currículo de ciência da computação. Várias disciplinas gerais, incluindo psicologia, fatores humanos e ciência cognitiva estão inclusas na engenharia de usabilidade, mas os fundamentos teóricos do campo vêm de domínios mais específicos: percepção e ação humana; cognição humana; metodologias de pesquisa de comportamento; e, em menor escala, as técnicas de análise quantitativos e estatísticos. Quando a engenharia de usabilidade começou a emergir como uma área distinta da prática profissional no final dos anos 1980, muitos engenheiros de usabilidade tinham um fundo em ciência da computação ou em um sub-campo da Psicologia, tais como percepção, cognição ou Fatores Humanos. Hoje, essas áreas acadêmicas ainda servem como trampolins para o praticante profissional de engenharia de usabilidade, mas os departamentos de ciência cognitiva e programas acadêmicos em interação humano-computador agora também produzem a sua quota de profissionais da área. O termo engenharia de usabilidade (em contraste com o design de interação e design de experiência do usuário) implica mais de um foco em avaliar e fazer recomendações para melhorar a usabilidade do que ele faz no projeto.r a usabilidade do que ele faz no projeto. , 사용성공학(Usability engineering)은 사용성을 공학적 방법으사용성공학(Usability engineering)은 사용성을 공학적 방법으로 연구하는 학문으로 인간 컴퓨터 상호작용(HCI : Human Computer Interface 또는 Human Computer Interaction)의 한 분야로 구분되기도 한다.기존의 인간공학과 인지 및 실험 심리학에서 다루던 다양한 tool을 어떻게 하면 사용자의 경험 (UX)을 측정하는데 사용할 수 있을지에 대해서, 논리적, 통계적, 실험적, 심리적 평가 방법을 통하여 검증하는 공학적 방법이다.적, 통계적, 실험적, 심리적 평가 방법을 통하여 검증하는 공학적 방법이다. , Usability engineering is a field that is cUsability engineering is a field that is concerned generally with human–computer interaction and specifically with devising human–computer interfaces that have high usability or user friendliness. It provides structured methods for achieving efficiency and elegance in interface design. Several broad disciplines including Psychology, Human Factors and Cognitive Science subsume usability engineering, but the theoretical foundations of the field come from more specific domains: human perception and action; human cognition; behavioral research methodologies; and, to a lesser extent, quantitative and statistical analysis techniques. When usability engineering began to emerge as a distinct area of professional practice in the mid to late 1980s, many usability engineers had a background in Computer Science or in a sub-field of Psychology such as Perception, Cognition or Human Factors. Today, these academic areas still serve as springboards for the professional practitioner of usability engineering, but Cognitive Science departments and academic programs in Human-Computer Interaction now also produce their share of practitioners in the field.their share of practitioners in the field. , هندسة قابلية الاستخدام هو المجال الذي يهتمهندسة قابلية الاستخدام هو المجال الذي يهتم بتفاعل الانسان والحاسوب وخصوصًا بابتكار واجهات استخدام التي تملك سهولة استخدام عالية المستوى أو ودوة مع المستخدم. يوفر أساليب منظمة لتحقيق كفاءة وأناقة في تصميم واجهة المستخدم. عدد واسع من تخصصات مثل علم النفس، أرغونوميا، علوم استعرافية يصنف ضمن هندسة قابلية الاستخدام، لكن الاسس النظرية للمجال قادمة من مجالات أكثر تخصصية: إدراك الانسان وتصرفاته، المعرفة البشرية، منهجيات البحث السلوكي، وإلى اقل مدى تحليل التقنيات الكمي والإحصائي. عندما بدأت هندسة سهولة الاستخدام تظهر كمجال مميز لمهنة احترافية في منتصف إلى أواخر الثمانينات من القرن الماضي، العديد من مهندسين قابلية الاستخدام كان لديهم معرفة في علم الحاسوب، أو في مجال فرعي من علم النفس مثل: الإدراك الحسي أو المعرفة البشرية أو أرغونوميا. اليوم هذه المجالات الاكاديمية ما زالت منطلق للممارس المحترف في هندسة قابلية الاستخدام، لكن أقسام العلوم المعرفية والبرامج الاكاديمية في التفاعل بين الإنسان والحاسوب الآن ايضًا تشكل حصة الممارسين في هذا المجال.آن ايضًا تشكل حصة الممارسين في هذا المجال. , L'ergonomie informatique (ou ergonomie desL'ergonomie informatique (ou ergonomie des interfaces) est une branche de l'ergonomie, qui a pour objectif d'améliorer les interactions homme-machine, la facilité d’utilisation et d’apprentissage des produits interactifs. Cette pratique cherche à concevoir ou modifier des interfaces afin qu'elles soient en adéquation avec les caractéristiques physiologiques, perceptives et cognitives de leurs utilisateurs potentiels. Elle s'appuie sur différentes méthodes de conception et d’évaluation permettant d’obtenir le logiciel ou le site web le mieux adapté aux utilisateurs visés.eb le mieux adapté aux utilisateurs visés. , Software-Ergonomie (zur Wortherkunft sieheSoftware-Ergonomie (zur Wortherkunft siehe Software und Ergonomie) ist die Arbeit hin zu leicht verständlicher und schnell benutzbarer Software unter den gebotenen technischen Möglichkeiten und unter der Einhaltung definierter bzw. empirisch entstandener Standards und Styleguides. Die Software-Ergonomie ist ein Teilgebiet der Mensch-Computer-Interaktion, und ihr Ergebnis ist die Gebrauchstauglichkeit von Computerprogrammen. Gegenstandsbereich der Software-Ergonomie im eigentlichen Sinne ist der arbeitende Mensch im Kontext (Softwarenutzung an Arbeitsplätzen). Allgemein wird heute die Benutzung von bzw. die Interaktion mit Computern betrachtet. Dies bedeutet die Berücksichtigung (neuro)psychologischer Aspekte beim Entwerfen der Software – wie dies methodisch auch die Ingenieurpsychologie anstrebt –, um eine optimale Mensch-Maschine-Schnittstelle zur Verfügung zu stellen. Dies soll sich in besonders leicht verständlichen funktionalen Einheiten ausdrücken (Bsp. einfache Dialoge bei Systemen mit GUI). Die Entwicklung gebrauchstauglicher Software wird im Rahmen des Usability-Engineering geleistet. Im Bereich der Software-Ergonomie existieren formale Richtlinien für die Gestaltung von Bildschirmarbeitsplätzen, für die Darstellung von Informationen am Monitor sowie deren Manipulation durch Eingabegeräte. Diese Richtlinien sind in der Arbeitsstättenverordnung (ArbStättV) sowie in der Norm EN ISO 9241 festgehalten und sollten daher bei der Erstellung von Anwendungssoftware berücksichtigt werden. Anwendungssoftware berücksichtigt werden.
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rdfs:comment Usability engineering is a field that is cUsability engineering is a field that is concerned generally with human–computer interaction and specifically with devising human–computer interfaces that have high usability or user friendliness. It provides structured methods for achieving efficiency and elegance in interface design.ficiency and elegance in interface design. , هندسة قابلية الاستخدام هو المجال الذي يهتم بتفاعل الانسان والحاسوب وخصوصًا بابتكار واجهات استخدام التي تملك سهولة استخدام عالية المستوى أو ودوة مع المستخدم. يوفر أساليب منظمة لتحقيق كفاءة وأناقة في تصميم واجهة المستخدم. , 사용성공학(Usability engineering)은 사용성을 공학적 방법으사용성공학(Usability engineering)은 사용성을 공학적 방법으로 연구하는 학문으로 인간 컴퓨터 상호작용(HCI : Human Computer Interface 또는 Human Computer Interaction)의 한 분야로 구분되기도 한다.기존의 인간공학과 인지 및 실험 심리학에서 다루던 다양한 tool을 어떻게 하면 사용자의 경험 (UX)을 측정하는데 사용할 수 있을지에 대해서, 논리적, 통계적, 실험적, 심리적 평가 방법을 통하여 검증하는 공학적 방법이다.적, 통계적, 실험적, 심리적 평가 방법을 통하여 검증하는 공학적 방법이다. , Software-Ergonomie (zur Wortherkunft sieheSoftware-Ergonomie (zur Wortherkunft siehe Software und Ergonomie) ist die Arbeit hin zu leicht verständlicher und schnell benutzbarer Software unter den gebotenen technischen Möglichkeiten und unter der Einhaltung definierter bzw. empirisch entstandener Standards und Styleguides. Die Software-Ergonomie ist ein Teilgebiet der Mensch-Computer-Interaktion, und ihr Ergebnis ist die Gebrauchstauglichkeit von Computerprogrammen.rauchstauglichkeit von Computerprogrammen. , L'ergonomie informatique (ou ergonomie desL'ergonomie informatique (ou ergonomie des interfaces) est une branche de l'ergonomie, qui a pour objectif d'améliorer les interactions homme-machine, la facilité d’utilisation et d’apprentissage des produits interactifs. Cette pratique cherche à concevoir ou modifier des interfaces afin qu'elles soient en adéquation avec les caractéristiques physiologiques, perceptives et cognitives de leurs utilisateurs potentiels. Elle s'appuie sur différentes méthodes de conception et d’évaluation permettant d’obtenir le logiciel ou le site web le mieux adapté aux utilisateurs visés.eb le mieux adapté aux utilisateurs visés. , Engenharia de usabilidade é uma parte da eEngenharia de usabilidade é uma parte da ergonomia específica para a ciência da computação e trata da questão de como projetar software que seja fácil de usar. É intimamente relacionada ao campo de interação humano-computador e design industrial. Entre os autores que lideram este campo de estudo estão Donald Norman e Jakob Nielsen. O assunto é considerado de tal importância que algumas universidades incluem a engenharia de usabilidade no currículo de ciência da computação.ade no currículo de ciência da computação.
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