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http://dbpedia.org/ontology/abstract Interactive storytelling (also known as inInteractive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world. The architecture of an interactive storytelling program includes a drama manager, user model, and agent model to control, respectively, aspects of narrative production, player uniqueness, and character knowledge and behavior. Together, these systems generate characters that act "human," alter the world in real-time reactions to the player, and ensure that new narrative events unfold comprehensibly. The field of study surrounding interactive storytelling encompasses many disparate fields, including psychology, sociology, cognitive science, linguistics, natural language processing, user interface design, computer science, and emergent intelligence. They fall under the umbrella term of Human-Computer Interaction (HCI), at the intersection of hard science and the humanities. The difficulty of producing an effective interactive storytelling system is attributed to the ideological division between professionals in each field: artists have trouble constraining themselves to logical and linear systems and programmers are disinclined to appreciate or incorporate the abstract and unproven concepts of the humanities.t and unproven concepts of the humanities. , 交互式叙事 (也称为交互式戏剧) 是一种故事情节不是预先设定好的数字娱乐形式。 作者交互式叙事 (也称为交互式戏剧) 是一种故事情节不是预先设定好的数字娱乐形式。 作者一般只创建设定,人物和叙述必须解决的情境,用户(也是读者或玩家)可以根据他们与故事世界的互动体验到一个独特的故事。 交互式叙事项目的架构一般包括一个戏剧管理器,一个用户模型和一个代理模型,分别用于产生叙事,玩家的独特性,以及角色的知识和行为。 综合运用这些系统生成的角色可以像"人类"一样展开行动,根据与玩家的互动实时改变游戏世界,并确保新的叙事事件合理地展开。 交互式叙事涵盖许多不同的研究领域,包括 心理学、 社会的、 认知科学, 语言学, 自然语言加工, 用户界面设计, 计算机科学和自然发生智能(emergent intelligence)。 这些学科涵盖在人机互动 (HCI)范畴之下、是科学和人文学科的交叉。 创作优秀的交互式叙事系统的困难在于不同领域的专业人员之间的意识形态的差异:艺术家们不熟悉逻辑性和线性的计算机系统和程序员不愿意理解抽象的和未经验证的人文科学概念。家们不熟悉逻辑性和线性的计算机系统和程序员不愿意理解抽象的和未经验证的人文科学概念。 , 인터랙티브 스토리텔링(interactive storytelling)이란 게임인터랙티브 스토리텔링(interactive storytelling)이란 게임 디자이너 크리스 크로포드가 제안한 인터랙티브 엔터테인먼트의 한 종류로, 컴퓨터의 상호작용성을 이용한 서사의 한 형태이다. 이는 이야기의 감정적이고 극적인 면과 컴퓨터 게임의 상호작용성과 가변성을 합하기 위한 것으로, 그동안 수많은 컴퓨터 게임이 이를 시도해왔다. 그러나 제안자인 크리스 크로포드는 지금까지 그를 제대로 완수한 컴퓨터 게임이 없으며, 인터랙티브 스토리텔링은 게임과는 전혀 다른 것일 수 있다고 말했다. 크리스 크로포드가 설립한 회사 스토리트론의 홈페이지는 인터랙티브 스토리텔링이 "전통적인 서사의 방식에 기초해 컴퓨터의 상호작용성의 강력한 힘을 활용한 예술적 표현의 새로운 매체"라고 설명하고 있다. 또한 인터랙티브 스토리텔링은 직접 가상 이야기의 주인공이 되어 특별한 경험을 하는 것으로, 좋은 이야기에서 기대할 수 있는 드라마와 감정적 복잡성은 물론 스스로의 생각과 감정에 따라 서사에 영향을 미칠 수 있다고 한다.성은 물론 스스로의 생각과 감정에 따라 서사에 영향을 미칠 수 있다고 한다. , Narrativa interativa (também conhecido comNarrativa interativa (também conhecido como drama interativo) é uma forma de entretenimento digital no qual o roteiro não é definitivo ou predeterminado. O autor cria o cenário, personagens e situação que a narrativa deve abordar, mas o usuário (leitor ou jogador) experiencia uma história única baseada em suas decisões e interação com o mundo da historia.A arquitetura de um programa de simulador de andar inclui um gerenciador da história, e um para controlar, respectivamente, aspectos da produção narrativa, peculiaridades do jogador e o conhecimento e comportamento da personagem. Juntos, esses sistemas geram personagens que agem de forma "humana", alteram o mundo em reações simultâneas com a do jogador e garantem que novos eventos da narrativa se desenvolvam de forma compreensiva.tiva se desenvolvam de forma compreensiva.
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http://dbpedia.org/property/author García-Ortega et al.
http://dbpedia.org/property/source My life as a sim: evolving unique and engaging life stories using virtual worlds, 2014
http://dbpedia.org/property/text ...hungry inhabitants could become thieves, guards could pursue the thieves, villagers could fall in love with others, or different war alliances could emerge.
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rdfs:comment 交互式叙事 (也称为交互式戏剧) 是一种故事情节不是预先设定好的数字娱乐形式。 作者交互式叙事 (也称为交互式戏剧) 是一种故事情节不是预先设定好的数字娱乐形式。 作者一般只创建设定,人物和叙述必须解决的情境,用户(也是读者或玩家)可以根据他们与故事世界的互动体验到一个独特的故事。 交互式叙事项目的架构一般包括一个戏剧管理器,一个用户模型和一个代理模型,分别用于产生叙事,玩家的独特性,以及角色的知识和行为。 综合运用这些系统生成的角色可以像"人类"一样展开行动,根据与玩家的互动实时改变游戏世界,并确保新的叙事事件合理地展开。 交互式叙事涵盖许多不同的研究领域,包括 心理学、 社会的、 认知科学, 语言学, 自然语言加工, 用户界面设计, 计算机科学和自然发生智能(emergent intelligence)。 这些学科涵盖在人机互动 (HCI)范畴之下、是科学和人文学科的交叉。 创作优秀的交互式叙事系统的困难在于不同领域的专业人员之间的意识形态的差异:艺术家们不熟悉逻辑性和线性的计算机系统和程序员不愿意理解抽象的和未经验证的人文科学概念。家们不熟悉逻辑性和线性的计算机系统和程序员不愿意理解抽象的和未经验证的人文科学概念。 , Interactive storytelling (also known as inInteractive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world. The architecture of an interactive storytelling program includes a drama manager, user model, and agent model to control, respectively, aspects of narrative production, player uniqueness, and character knowledge and behavior. Together, these systems generate characters that act "human," alter the world in real-time reactions to the player, and ensure that new narrative events unfold comprehensibly.ew narrative events unfold comprehensibly. , Narrativa interativa (também conhecido comNarrativa interativa (também conhecido como drama interativo) é uma forma de entretenimento digital no qual o roteiro não é definitivo ou predeterminado. O autor cria o cenário, personagens e situação que a narrativa deve abordar, mas o usuário (leitor ou jogador) experiencia uma história única baseada em suas decisões e interação com o mundo da historia.A arquitetura de um programa de simulador de andar inclui um gerenciador da história, e um para controlar, respectivamente, aspectos da produção narrativa, peculiaridades do jogador e o conhecimento e comportamento da personagem. Juntos, esses sistemas geram personagens que agem de forma "humana", alteram o mundo em reações simultâneas com a do jogador e garantem que novos eventos da narrativa se desenvolvam de forma compreensiva.tiva se desenvolvam de forma compreensiva. , 인터랙티브 스토리텔링(interactive storytelling)이란 게임인터랙티브 스토리텔링(interactive storytelling)이란 게임 디자이너 크리스 크로포드가 제안한 인터랙티브 엔터테인먼트의 한 종류로, 컴퓨터의 상호작용성을 이용한 서사의 한 형태이다. 이는 이야기의 감정적이고 극적인 면과 컴퓨터 게임의 상호작용성과 가변성을 합하기 위한 것으로, 그동안 수많은 컴퓨터 게임이 이를 시도해왔다. 그러나 제안자인 크리스 크로포드는 지금까지 그를 제대로 완수한 컴퓨터 게임이 없으며, 인터랙티브 스토리텔링은 게임과는 전혀 다른 것일 수 있다고 말했다. 크리스 크로포드가 설립한 회사 스토리트론의 홈페이지는 인터랙티브 스토리텔링이 "전통적인 서사의 방식에 기초해 컴퓨터의 상호작용성의 강력한 힘을 활용한 예술적 표현의 새로운 매체"라고 설명하고 있다. 또한 인터랙티브 스토리텔링은 직접 가상 이야기의 주인공이 되어 특별한 경험을 하는 것으로, 좋은 이야기에서 기대할 수 있는 드라마와 감정적 복잡성은 물론 스스로의 생각과 감정에 따라 서사에 영향을 미칠 수 있다고 한다.성은 물론 스스로의 생각과 감정에 따라 서사에 영향을 미칠 수 있다고 한다.
rdfs:label Interactive storytelling , Narrativa interativa , 交互式叙事 , 인터랙티브 스토리텔링
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