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Https://dblp.org/rec/journals/jcst/MaGL16
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https://dblp.org/rec/journals/jcst/MaGL16
https://dblp.org/rdf/schema#authoredBy https://dblp.org/pid/27/5028 + , https://dblp.org/pid/189/4441 + , https://dblp.org/pid/11/2292 +
https://dblp.org/rdf/schema#bibtexType http://purl.org/net/nknouf/ns/bibtex#Article +
https://dblp.org/rdf/schema#documentPage https://doi.org/10.1007/S11390-016-1696-5 +
https://dblp.org/rdf/schema#doi https://doi.org/10.1007/S11390-016-1696-5 + , http://dx.doi.org/10.1007/S11390-016-1696-5 +
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https://dblp.org/rdf/schema#numberOfCreators 3
https://dblp.org/rdf/schema#pagination 1262-1274
https://dblp.org/rdf/schema#primaryDocumentPage https://doi.org/10.1007/S11390-016-1696-5 +
https://dblp.org/rdf/schema#publishedIn J. Comput. Sci. Technol.
https://dblp.org/rdf/schema#publishedInJournal J. Comput. Sci. Technol.
https://dblp.org/rdf/schema#publishedInJournalVolume 31
https://dblp.org/rdf/schema#publishedInJournalVolumeIssue 6
https://dblp.org/rdf/schema#title Highly Optimized Code Generation for Stencil Codes with Computation Reuse for GPUs.
https://dblp.org/rdf/schema#yearOfPublication 2016
owl:sameAs https://doi.org/10.1007/S11390-016-1696-5 + , http://dx.doi.org/10.1007/S11390-016-1696-5 +
rdf:type https://dblp.org/rdf/schema#Publication + , https://dblp.org/rdf/schema#Article +
rdfs:label Wenjing Ma et al.: Highly Optimized Code Generation for Stencil Codes with Computation Reuse for GPUs. (2016)
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