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http://dbpedia.org/ontology/abstract Toys-to-life is a video game feature usingToys-to-life is a video game feature using physical figurines or action figures to interact within the game. These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. It was one of the most lucrative branches of the video game industry, with the Skylanders franchise alone selling more than $3 billion worth over the course of four years. Although modern versions use NFC technology, the earliest example of such a game is Redbeard's Pirate Quest: Interactive Toy created by Zowie in 1999. This PC game came with a plastic pirate ship that connects to the printer port, and players can interact with the game by placing the separate pirate figurines on various places in the ship, and moving or rotating them. Other precursors to these kinds of games include the Captain Power and the Soldiers of the Future, Dennō Bōkenki Webdiver and Daigunder toylines, where kids could plug Gladion and Daigunder into their TV screens to use as controls, and the other toys could interact with the game through infrared sensors. Toys-to-life games generally use a third-person camera view, and have in-game power-up figurines. Toys-to-life games generally have an accompanying portal device that is used to "transport" the figurine's character and associated player data into the game. The figurines can be transferred from each game in the franchise, possibly resetting with every different installment.esetting with every different installment. , Toys-to-life bezeichnet Spielzeuge und ActToys-to-life bezeichnet Spielzeuge und Action-Figuren, die in Zusammenhang mit einem Computerspiel verwendet werden können, bzw. spezielle Funktionen in einem Computerspiel bereitstellen. Sie stellen damit eine Mischung aus Spielzeug und Computerspiel und somit auch eine erweiterte Realität dar. Eine deutsche Bezeichnung für den englischen Begriff hat sich nicht etabliert. Toys-to-life sind abzugrenzen von Smart Toys, die mit dem Spielenden interagieren können, aber nicht als Grundlage für ein Computerspiel dienen.ls Grundlage für ein Computerspiel dienen. , Toys-to-life è un genere di videogiochi inToys-to-life è un genere di videogiochi in cui il gameplay ruota attorno alla possibilità di controllare action figure all'interno del gioco, tramite tecnologie quali NFC. Alcune delle serie di videogiochi incentrate sui toys-to-life sono Disney Infinity, Skylanders e LEGO Dimensions.ey Infinity, Skylanders e LEGO Dimensions. , Un jouet vidéo, ou jeu vidéo à miniatures Un jouet vidéo, ou jeu vidéo à miniatures connectées au Canada (toys-to-life en anglais), est un genre de jeu vidéo dans lequel le joueur interagit avec le jeu à l'aide de figurines réelles. Ces jouets emploient la communication en champ proche ou la vision par ordinateur pour transmettre de l'information sur eux. De plus, ils peuvent abriter un support de stockage permettant de sauvegarder le progrès du joueur. C'est une branche très lucrative de l'industrie du jeu vidéo : la franchise Skylanders à elle seule a enregistré des ventes de 3 milliards de dollars en quatre ans.s de 3 milliards de dollars en quatre ans. , Toys-to-life é um gênero de jogos eletrôniToys-to-life é um gênero de jogos eletrônicos que utiliza estatuetas ou figura de ação para permitir a interação dentro do jogo. As figuras se conectam ao jogo utilizando comunicação de campo aproximado (NFC), identificação por radiofrequência (RFID) ou um protocolo de dados de reconhecimento de imagem para determinar a proximidade da estatueta e salvar os dados do progresso do jogador em um espaço de armazenamento localizado na própria figura. Durante seu auge, foi um dos ramos mais lucrativos da indústria de videogames, com a franquia Skylanders vendendo mais de US$ 3 bilhões ao longo de quatro anos. Embora as versões modernas usem a tecnologia NFC, o exemplo mais antigo de tal jogo é Redbeard's Pirate Quest: Interactive Toy, criado por Zowie em 1999. Este jogo para PC vinha com um navio pirata de plástico que se conectava à porta da impressora, permitindo aos jogadores interagir com o jogo pondo as figuras de piratas separadas em vários lugares do navio e movendo-as ou girando-as. Outros precursores desse tipo de jogo incluem , e , onde as crianças podiam conectar Gladion e Daigunder em suas telas de TV para usar como controles, e os outros brinquedos podiam interagir com o jogo por meio de sensores infravermelhos. Os jogos Toys-to-Life geralmente usam uma visão de câmera em terceira pessoa e possuem figuras de power-up no jogo. Os jogos geralmente são acompanhados de um dispositivo de portal que é usado para "transportar" o personagem da estatueta e os dados do jogador associado para o jogo. Caso aja uma franquia de jogos, as figuras podem ser transferidas de um jogo para outro, possivelmente reiniciando a cada nova entrada.ivelmente reiniciando a cada nova entrada.
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rdfs:comment Toys-to-life bezeichnet Spielzeuge und ActToys-to-life bezeichnet Spielzeuge und Action-Figuren, die in Zusammenhang mit einem Computerspiel verwendet werden können, bzw. spezielle Funktionen in einem Computerspiel bereitstellen. Sie stellen damit eine Mischung aus Spielzeug und Computerspiel und somit auch eine erweiterte Realität dar. Eine deutsche Bezeichnung für den englischen Begriff hat sich nicht etabliert. Toys-to-life sind abzugrenzen von Smart Toys, die mit dem Spielenden interagieren können, aber nicht als Grundlage für ein Computerspiel dienen.ls Grundlage für ein Computerspiel dienen. , Toys-to-life is a video game feature usingToys-to-life is a video game feature using physical figurines or action figures to interact within the game. These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. It was one of the most lucrative branches of the video game industry, with the Skylanders franchise alone selling more than $3 billion worth over the course of four years.llion worth over the course of four years. , Toys-to-life é um gênero de jogos eletrôniToys-to-life é um gênero de jogos eletrônicos que utiliza estatuetas ou figura de ação para permitir a interação dentro do jogo. As figuras se conectam ao jogo utilizando comunicação de campo aproximado (NFC), identificação por radiofrequência (RFID) ou um protocolo de dados de reconhecimento de imagem para determinar a proximidade da estatueta e salvar os dados do progresso do jogador em um espaço de armazenamento localizado na própria figura. Durante seu auge, foi um dos ramos mais lucrativos da indústria de videogames, com a franquia Skylanders vendendo mais de US$ 3 bilhões ao longo de quatro anos. de US$ 3 bilhões ao longo de quatro anos. , Toys-to-life è un genere di videogiochi inToys-to-life è un genere di videogiochi in cui il gameplay ruota attorno alla possibilità di controllare action figure all'interno del gioco, tramite tecnologie quali NFC. Alcune delle serie di videogiochi incentrate sui toys-to-life sono Disney Infinity, Skylanders e LEGO Dimensions.ey Infinity, Skylanders e LEGO Dimensions. , Un jouet vidéo, ou jeu vidéo à miniatures Un jouet vidéo, ou jeu vidéo à miniatures connectées au Canada (toys-to-life en anglais), est un genre de jeu vidéo dans lequel le joueur interagit avec le jeu à l'aide de figurines réelles. Ces jouets emploient la communication en champ proche ou la vision par ordinateur pour transmettre de l'information sur eux. De plus, ils peuvent abriter un support de stockage permettant de sauvegarder le progrès du joueur. C'est une branche très lucrative de l'industrie du jeu vidéo : la franchise Skylanders à elle seule a enregistré des ventes de 3 milliards de dollars en quatre ans.s de 3 milliards de dollars en quatre ans.
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