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http://dbpedia.org/ontology/abstract Liquid computing refers to a style of workLiquid computing refers to a style of workflow interaction of applications and computing services across multiple devices, such as computers, smartphones, and tablets. The term was coined in July 2014 by InfoWorld, but the underlying concepts have long existed in computer science, such as in the notions of pervasive computing and ubiquitous computing. The key differentiator for liquid computing over other related notions is that of being focused on the movement among devices of a workflow involving people. In a liquid computing approach, a person might work on a task on one device, then go to another device that detects the task in progress at the first device and offer to take over that task. For example, you might begin composing an email on a smartphone and when you come near your computer, its mail software detects the in-progress email and lets you continue to work on it on the computer. The data involved, including its current state, flows from one device to another (more accurately, from an application on a device to an application on another device), thus the term "liquid computing."An example of this approach is Apple's Handoff (Continuity) service in iOS 8 and OS X Yosemite (the feature is available only for compatible devices, such as iOS devices with a Lightning port and 2012-or-later Mac models that support Bluetooth Low Energy and Wi-Fi Direct). Google has announced a similar approach for applications in its Android Lollipop operating system and its ChromeOS operating system to interact with each other in a manner similar to Handoff. A limitation of current liquid computing implementations is that they are confined to specific vendors' platforms, such as within Apple's iOS and OS X pair or within Google's Android and ChromeOS pair. That means workflows can't flow across different vendors' devices, such as from an Apple iPad to a Microsoft Windows PC. That is not a technical limitation of the liquid computing concept but a vendor decision to encourage adoption of its product ecosystem. Both Apple and Google, for example, make liquid computing capabilities available to developers through a set of APIs that theoretically could be made available to competing platforms, but currently are not. To address this problem, the liquid computing concept can be applied to Web applications running across different Web-enabled devices.ning across different Web-enabled devices.
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rdfs:comment Liquid computing refers to a style of workLiquid computing refers to a style of workflow interaction of applications and computing services across multiple devices, such as computers, smartphones, and tablets. The term was coined in July 2014 by InfoWorld, but the underlying concepts have long existed in computer science, such as in the notions of pervasive computing and ubiquitous computing. The key differentiator for liquid computing over other related notions is that of being focused on the movement among devices of a workflow involving people.ng devices of a workflow involving people.
rdfs:label Liquid computing
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