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http://dbpedia.org/resource/Everway
http://dbpedia.org/ontology/abstract Everway ist ein Pen-&-Paper-RollenspieEverway ist ein Pen-&-Paper-Rollenspiel, welches seit 1995 von verschiedenen Firmen herausgegeben und weiterentwickelt wird. Das Spiel war kommerziell nie erfolgreich und hat nie eine größere Verbreitung gefunden, jedoch ist es stilistisch bemerkenswert, da es zum Teil seltene Konzepte verwendet und auch einige Neuerungen einführte.ndet und auch einige Neuerungen einführte. , Everway is a fantasy role-playing game firEverway is a fantasy role-playing game first published by Wizards of the Coast under their Alter Ego brand in 1995. Its lead designer was Jonathan Tweet. Marketed as a "Visionary Roleplaying Game", it has often been characterized as an innovative piece with a limited commercial success. Wizards later abandoned the line, and purchased it, and published several supplements. The line was sold again to in February 2001. The line is currently with The Everway Company, which is working on both a Silver Anniversary Edition and 2nd Edition. The game has a fantasy setting of the multiverse type, with many different worlds, some of which differed from generic fantasy. It appears to have been heavily influenced by divinatory tarot, the four classical elements of ancient Greece, and mythologies from around the world. Everway was first with implementing, in a commercial game, several new concepts including much more picture-based/visual source material and character creation than usual. Like other works by Jonathan Tweet, the rules are very simple and flexible. It is also one of a few diceless role-playing games. The Fortune Deck works as a randomizer and inspirational tool, and the results obtained by it are highly subjective. In order to clarify their use, Tweet coined some new vocabulary to describe and formalize methods of gamemaster adjudication; these terms have been adopted by the wider tabletop RPG community. Tweet's adjudication terms are: Karma (making a decision based on character abilities, tactics, and the internal logic of a fictional situation), Drama (making a decision based on what moves the story along), and Fortune (letting a randomizer — drawing a card in Everway, but could also refer to rolling dice in other games — determine the outcome).e in other games — determine the outcome).
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rdfs:comment Everway is a fantasy role-playing game firEverway is a fantasy role-playing game first published by Wizards of the Coast under their Alter Ego brand in 1995. Its lead designer was Jonathan Tweet. Marketed as a "Visionary Roleplaying Game", it has often been characterized as an innovative piece with a limited commercial success. Wizards later abandoned the line, and purchased it, and published several supplements. The line was sold again to in February 2001. The line is currently with The Everway Company, which is working on both a Silver Anniversary Edition and 2nd Edition.ilver Anniversary Edition and 2nd Edition. , Everway ist ein Pen-&-Paper-RollenspieEverway ist ein Pen-&-Paper-Rollenspiel, welches seit 1995 von verschiedenen Firmen herausgegeben und weiterentwickelt wird. Das Spiel war kommerziell nie erfolgreich und hat nie eine größere Verbreitung gefunden, jedoch ist es stilistisch bemerkenswert, da es zum Teil seltene Konzepte verwendet und auch einige Neuerungen einführte.ndet und auch einige Neuerungen einführte.
rdfs:label Everway
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