http://dbpedia.org/resource/Lambertian_reflectance +
, http://dbpedia.org/resource/Computer_graphics_lighting +
, http://dbpedia.org/resource/Gouraud_shading +
, http://dbpedia.org/resource/Diffuse_reflection +
, http://dbpedia.org/resource/Solar_gain +
, http://dbpedia.org/resource/Ambient_occlusion +
, http://dbpedia.org/resource/Self-shadowing +
, http://dbpedia.org/resource/Rasterisation +
, http://dbpedia.org/resource/Cel_shading +
, http://dbpedia.org/resource/Phong_shading +
, http://dbpedia.org/resource/Shader +
, http://dbpedia.org/resource/Blinn%E2%80%93Phong_reflection_model +
, http://dbpedia.org/resource/Shadow_mapping +
, http://dbpedia.org/resource/Per-pixel_lighting +
, http://dbpedia.org/resource/Bloom_%28shader_effect%29 +
, http://dbpedia.org/resource/Screen_space_ambient_occlusion +
, http://dbpedia.org/resource/Deferred_shading +
, http://dbpedia.org/resource/Shade_%28shadow%29 +
, http://dbpedia.org/resource/Shading_coefficient +
, http://dbpedia.org/resource/Spherical_harmonic_lighting +
, http://dbpedia.org/resource/Ray_tracing_%28graphics%29 +
, http://dbpedia.org/resource/Shading +
, http://dbpedia.org/resource/Ray-traced_ambient_occlusion +
, http://dbpedia.org/resource/Vertex_normal +
, http://dbpedia.org/resource/List_of_common_shading_algorithms +
, http://dbpedia.org/resource/Unified_shader_model +
, http://dbpedia.org/resource/Specular_highlight +
, http://dbpedia.org/resource/Phong_reflection_model +
, http://dbpedia.org/resource/HLSL2GLSL +
, http://dbpedia.org/resource/Zebra_striping_%28computer_graphics%29 +
, http://dbpedia.org/resource/Oren%E2%80%93Nayar_reflectance_model +
, http://dbpedia.org/resource/Shadeop +
, http://dbpedia.org/resource/Shadow_volume +
, http://dbpedia.org/resource/Gooch_shading +
, http://dbpedia.org/resource/Stars_%28shader_effect%29 +
, http://dbpedia.org/resource/Screen_space_directional_occlusion +
|
http://dbpedia.org/ontology/wikiPageWikiLink
|
http://dbpedia.org/resource/Lambertian_reflectance +
, http://dbpedia.org/resource/Computer_graphics_lighting +
, http://dbpedia.org/resource/Gouraud_shading +
, http://dbpedia.org/resource/Diffuse_reflection +
, http://dbpedia.org/resource/Solar_gain +
, http://dbpedia.org/resource/Ambient_occlusion +
, http://dbpedia.org/resource/Self-shadowing +
, http://dbpedia.org/resource/Rasterisation +
, http://dbpedia.org/resource/Cel_shading +
, http://dbpedia.org/resource/Phong_shading +
, http://dbpedia.org/resource/Shader +
, http://dbpedia.org/resource/Blinn%E2%80%93Phong_reflection_model +
, http://dbpedia.org/resource/Shadow_mapping +
, http://dbpedia.org/resource/Per-pixel_lighting +
, http://dbpedia.org/resource/Bloom_%28shader_effect%29 +
, http://dbpedia.org/resource/Screen_space_ambient_occlusion +
, http://dbpedia.org/resource/Deferred_shading +
, http://dbpedia.org/resource/Shade_%28shadow%29 +
, http://dbpedia.org/resource/Shading_coefficient +
, http://dbpedia.org/resource/Spherical_harmonic_lighting +
, http://dbpedia.org/resource/Ray_tracing_%28graphics%29 +
, http://dbpedia.org/resource/Shading +
, http://dbpedia.org/resource/Ray-traced_ambient_occlusion +
, http://dbpedia.org/resource/Vertex_normal +
, http://dbpedia.org/resource/List_of_common_shading_algorithms +
, http://dbpedia.org/resource/Unified_shader_model +
, http://dbpedia.org/resource/Specular_highlight +
, http://dbpedia.org/resource/Phong_reflection_model +
, http://dbpedia.org/resource/HLSL2GLSL +
, http://dbpedia.org/resource/Zebra_striping_%28computer_graphics%29 +
, http://dbpedia.org/resource/Oren%E2%80%93Nayar_reflectance_model +
, http://dbpedia.org/resource/Shadeop +
, http://dbpedia.org/resource/Shadow_volume +
, http://dbpedia.org/resource/Gooch_shading +
, http://dbpedia.org/resource/Stars_%28shader_effect%29 +
, http://dbpedia.org/resource/Screen_space_directional_occlusion +
|
http://purl.org/dc/terms/subject
|
http://dbpedia.org/resource/Category:Shading +
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owl:sameAs |