https://dblp.org/rdf/schema#authoredBy
|
https://dblp.org/pid/55/957-45 +
, https://dblp.org/pid/183/9337 +
, https://dblp.org/pid/118/6735 +
, https://dblp.org/pid/b/KavitaBala +
, https://dblp.org/pid/33/4636 +
|
https://dblp.org/rdf/schema#bibtexType
|
http://purl.org/net/nknouf/ns/bibtex#Inproceedings +
|
https://dblp.org/rdf/schema#createdBy
|
https://dblp.org/pid/55/957-45 +
, https://dblp.org/pid/183/9337 +
, https://dblp.org/pid/118/6735 +
, https://dblp.org/pid/b/KavitaBala +
, https://dblp.org/pid/33/4636 +
|
https://dblp.org/rdf/schema#documentPage
|
https://openaccess.thecvf.com/content/CVPR2021/html/Zhang_PhySG_Inverse_Rendering_With_Spherical_Gaussians_for_Physics-Based_Material_Editing_CVPR_2021_paper.html +
, https://doi.org/10.1109/CVPR46437.2021.00541 +
|
https://dblp.org/rdf/schema#doi
|
https://doi.org/10.1109/CVPR46437.2021.00541 +
|
https://dblp.org/rdf/schema#listedOnTocPage
|
https://dblp.org/db/conf/cvpr/cvpr2021 +
|
https://dblp.org/rdf/schema#numberOfCreators
|
5
|
https://dblp.org/rdf/schema#pagination
|
5453-5462
|
https://dblp.org/rdf/schema#primaryDocumentPage
|
https://openaccess.thecvf.com/content/CVPR2021/html/Zhang_PhySG_Inverse_Rendering_With_Spherical_Gaussians_for_Physics-Based_Material_Editing_CVPR_2021_paper.html +
|
https://dblp.org/rdf/schema#publishedAsPartOf
|
https://dblp.org/rec/conf/cvpr/2021 +
|
https://dblp.org/rdf/schema#publishedIn
|
CVPR
|
https://dblp.org/rdf/schema#publishedInBook
|
CVPR
|
https://dblp.org/rdf/schema#publishedInStream
|
https://dblp.org/streams/conf/cvpr +
|
https://dblp.org/rdf/schema#title
|
PhySG: Inverse Rendering With Spherical Gaussians for Physics-Based Material Editing and Relighting.
|
https://dblp.org/rdf/schema#yearOfEvent
|
2021
|
https://dblp.org/rdf/schema#yearOfPublication
|
2021
|
owl:sameAs |
https://doi.org/10.1109/CVPR46437.2021.00541 +
, http://dx.doi.org/10.1109/CVPR46437.2021.00541 +
|
rdf:type |
https://dblp.org/rdf/schema#Publication +
, https://dblp.org/rdf/schema#Inproceedings +
|
rdfs:label |
Kai Zhang et al.: PhySG: Inverse Rendering With Spherical Gaussians for Physics-Based Material Editing and Relighting. (2021)
|